![]() As a final note the skill is also not chance based, so when you use it you get rewarded immediately- it's not spammy with a bunch of wiffing. Next what happens? It kills the enemy- WOW, awesome effect so it'll obviously feel pretty cool but wait do you remember the endless spam of thousand needle? Oh no this skill is going to be non-stop spam and damage the quality of play of the job- wait no it also has a cooldown! So the skill is powerful, option and future proof, and doesn't damage the rest of your gameplay mechanics. going back to Ultravibration it gives the skill a special sense of longevity and options that I just think is good design choice for blue mage. Honestly that's not awful but it's clearly strongly tied together, and I don't want to suggest that skill can't exist but. Contrast that to say "use Water blast, increases potency of Water cannon by 100". That's amazing, it means you might come back to it or you might be able to make a different use out of the same skill as someone else. Short description but let's talk about it, first it has two different buffs it responds to, this means that there are multiple potential options NOW and in the FUTURE for this skill. For example, Ultravibration- kills petrified and frozen enemies, on a cooldown. Far more interesting skills in and of themselves and I think also just overall better designed skills (smart design, cool mechanics self contained within the ability, powerful skills that are helpful / add value to your kit, etc). Also I personally don't want to make my thoughts focused on full job / not, but wanted to be sure I was at least stating as a foreword that I still wish I could have played it normal (and technically I think "both normal and limited" would be potentially the most interesting).Īs a future reference when I say 60-70 spells I'm referring to the spells added at the time the job was raised to 60 and raised to 70 (there are some skills that go sub 60 that were added at that time, I include them in this statement).įirst note to me is the job ability design from 60 - 70 has been A LOT better. I just wanted to post my updated thoughts but also see other people's. Now onto my thoughts (which you can address or not, really can just post "blue mage / limited jobs rox" or "sux" and would be on topic to me). If you love it and want more post it, if you don't post that, whatever is your feeling. I'll have my own thoughts below but wanted to go for the tl dr point of the thread first- just update what you think about blue mage and if you want you can mention limited jobs in general. ![]()
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